Documentation
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Index ¶
- func LoadTexture(file string) (uint32, error)
- type BlockRenderer
- type Camera
- type ChunkRenderer
- func (r *ChunkRenderer) Render()
- func (r *ChunkRenderer) SetBlock(x, y, z int, cube primitive.Cube)
- func (r *ChunkRenderer) SetCamera(camera Camera)
- func (r *ChunkRenderer) SetMessageBus(bus message.MessageBus)
- func (r *ChunkRenderer) SetWindow(window Window)
- func (r *ChunkRenderer) ToggleWireframe()
- type CubeMesher
- type GreedyMesher
- type MeshRenderer
- func (r *MeshRenderer) AddCube(cube primitive.Cube)
- func (r *MeshRenderer) Render()
- func (r *MeshRenderer) SetCamera(camera Camera)
- func (r *MeshRenderer) SetMessageBus(m message.MessageBus)
- func (r *MeshRenderer) SetShaderUniforms()
- func (r *MeshRenderer) SetWindow(window Window)
- func (r *MeshRenderer) ToggleWireframe()
- type Mesher
- type Renderer
- type Window
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func LoadTexture ¶
Types ¶
type BlockRenderer ¶
type BlockRenderer struct {
// contains filtered or unexported fields
}
func NewBlockRenderer ¶
func NewBlockRenderer() *BlockRenderer
func (*BlockRenderer) AddCube ¶
func (r *BlockRenderer) AddCube(cube primitive.Cube)
func (*BlockRenderer) Render ¶
func (r *BlockRenderer) Render()
func (*BlockRenderer) SetCamera ¶
func (r *BlockRenderer) SetCamera(camera Camera)
func (*BlockRenderer) SetMessageBus ¶
func (r *BlockRenderer) SetMessageBus(bus message.MessageBus)
func (*BlockRenderer) SetWindow ¶
func (r *BlockRenderer) SetWindow(window Window)
func (*BlockRenderer) ToggleWireframe ¶
func (r *BlockRenderer) ToggleWireframe()
type ChunkRenderer ¶
type ChunkRenderer struct {
// contains filtered or unexported fields
}
func NewChunkRenderer ¶
func NewChunkRenderer(position mgl32.Vec3) *ChunkRenderer
func (*ChunkRenderer) Render ¶
func (r *ChunkRenderer) Render()
func (*ChunkRenderer) SetCamera ¶
func (r *ChunkRenderer) SetCamera(camera Camera)
func (*ChunkRenderer) SetMessageBus ¶
func (r *ChunkRenderer) SetMessageBus(bus message.MessageBus)
func (*ChunkRenderer) SetWindow ¶
func (r *ChunkRenderer) SetWindow(window Window)
func (*ChunkRenderer) ToggleWireframe ¶
func (r *ChunkRenderer) ToggleWireframe()
type CubeMesher ¶
type CubeMesher struct {
// contains filtered or unexported fields
}
func NewCubeMesher ¶
func NewCubeMesher() *CubeMesher
func (*CubeMesher) Bind ¶
func (m *CubeMesher) Bind()
func (*CubeMesher) CreateMesh ¶
func (m *CubeMesher) CreateMesh(cubes []primitive.Cube)
func (*CubeMesher) Draw ¶
func (m *CubeMesher) Draw()
func (*CubeMesher) EnableBackfaceCulling ¶
func (m *CubeMesher) EnableBackfaceCulling()
func (*CubeMesher) GetMesh ¶
func (m *CubeMesher) GetMesh() ([]float32, []uint32)
func (*CubeMesher) String ¶
func (m *CubeMesher) String() string
func (*CubeMesher) Unbind ¶
func (m *CubeMesher) Unbind()
type GreedyMesher ¶
type GreedyMesher struct {
// contains filtered or unexported fields
}
func NewGreedyMesher ¶
func NewGreedyMesher() *GreedyMesher
func (*GreedyMesher) Bind ¶
func (m *GreedyMesher) Bind()
func (*GreedyMesher) CreateMesh ¶
func (m *GreedyMesher) CreateMesh(cubes []primitive.Cube)
func (*GreedyMesher) Draw ¶
func (m *GreedyMesher) Draw()
func (*GreedyMesher) EnableBackfaceCulling ¶
func (m *GreedyMesher) EnableBackfaceCulling()
func (*GreedyMesher) GetMesh ¶
func (m *GreedyMesher) GetMesh() ([]float32, []uint32)
func (*GreedyMesher) String ¶
func (m *GreedyMesher) String() string
func (*GreedyMesher) Unbind ¶
func (m *GreedyMesher) Unbind()
type MeshRenderer ¶
type MeshRenderer struct {
// contains filtered or unexported fields
}
func NewMeshRenderer ¶
func NewMeshRenderer(mesher Mesher) *MeshRenderer
func (*MeshRenderer) AddCube ¶
func (r *MeshRenderer) AddCube(cube primitive.Cube)
func (*MeshRenderer) Render ¶
func (r *MeshRenderer) Render()
func (*MeshRenderer) SetCamera ¶
func (r *MeshRenderer) SetCamera(camera Camera)
func (*MeshRenderer) SetMessageBus ¶
func (r *MeshRenderer) SetMessageBus(m message.MessageBus)
func (*MeshRenderer) SetShaderUniforms ¶
func (r *MeshRenderer) SetShaderUniforms()
func (*MeshRenderer) SetWindow ¶
func (r *MeshRenderer) SetWindow(window Window)
func (*MeshRenderer) ToggleWireframe ¶
func (r *MeshRenderer) ToggleWireframe()
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